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int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);
Sets the debugging hook function.
Argument f is the hook function.
mask specifies on which events the hook will be called:
it is formed by a bitwise or of the constants
LUA_MASKCALL ,
LUA_MASKRET ,
LUA_MASKLINE ,
and LUA_MASKCOUNT .
The count argument is only meaningful when the mask
includes LUA_MASKCOUNT .
For each event, the hook is called as explained below:
- The call hook: is called when the interpreter calls a function.
The hook is called just after Lua enters the new function,
before the function gets its arguments.
- The return hook: is called when the interpreter returns from a function.
The hook is called just before Lua leaves the function.
You have no access to the values to be returned by the function.
- The line hook: is called when the interpreter is about to
start the execution of a new line of code,
or when it jumps back in the code (even to the same line).
(This event only happens while Lua is executing a Lua function.)
- The count hook: is called after the interpreter executes every
count instructions.
(This event only happens while Lua is executing a Lua function.)
A hook is disabled by setting mask to zero. |